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Scholar Careers
Page 9 of 11
Noble
(Basic) Noble Knight / Lady |
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Virtually every world of the Imperium has its own noble class, usually descended either from the planets original colonists or elevated from high social or military ranks. The actual power of the nobility depends on the laws and customs of each planet sometimes the highest ranking noble on the planet will rule the planet, perhaps even as a king or queen. The lower ranks of the nobility tend to be in a limbo position between normal citizen and aristocrat, with a reasonable amount of influence, but by no means the vast quantity of power of a higher-ranking baron or baroness. Many enter the military, the Ministorum or the Merchants Guild in order to make a name for themselves. Others take advantage of what income they have to enter the education system. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Knight / Lady |
1 |
- |
1 |
- |
1 |
2 |
2 |
1 |
1 |
Restrictions: Ogryns and beastmen may not enter the nobility. Their equivalents of the Noble career path are usually more combat-oriented, and can be represented by the Mercenary or Abhuman Auxilia career path. |
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Abilities: Blather Charm Etiquette Heraldry Intimidate Leader Literacy Advanced Specialist Weapon Chain |
Wit 50% chance of Driver Grav 50% chance of Driver Ground 50% chance of Gamble 50% chance of Public Speaking 50% chance of Ride Animal 25% chance of Pilot Atmospheric |
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Equipment: Up to three of the following (duplicates are permitted): - Any civilian or military pistol or basic weapon with two clips of ammunition - Any civilian or military close combat weapon |
2D6 sestertii Jewellery worth 10D6 sestertii D3+1 hangers on (servants, slaves, pet mutant, bodyguard etc.) |
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Career Exits (Military): Adepta Sororitas Battle Sister (human females only) Imperial Guard Junior Officer Planetary Defence Force Junior Officer |
Career Exits (Freelancer): Rebel Cell Leader |
Career Exits (Scholar): Noble Baron / Baroness Academic Student Ministorum Preacher (human males only) Politican Representative |
Career Exits (Citizen): Big Game Hunter Merchants Guild Apprentice |
(Advanced) Noble Baron / Baroness |
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Barons usually control large swathes of land, living off the rent paid by people who live and work on them. This can be a source of friction on worlds where the nobility is unregulated, with peasant farmers rising up in protest, or even rebellion, against the landowners. To counter this, most baronies have a small paramilitary force defending them. In times of war, these private militias are often contributed to the Planetary Defence Force. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Baron / Baroness |
2 |
1 |
1 |
- |
2 |
3 |
3 |
2 |
2 |
Restrictions: Ogryns and beastmen may not enter the nobility. Their equivalents of the Noble career path are usually more combat-oriented, and can be represented by the Mercenary or Abhuman Auxilia career path. |
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Abilities: Disarm Etiquette Heraldry Intimidate Leader Literacy Advanced |
Specialist Weapon Advanced Specialist Weapon Bolt Specialist Weapon Power Step Aside Stewardship Storytelling |
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Equipment: Up to five of the following (duplicates are permitted): - Any civilian or military pistol or basic weapon with two clips of ammunition - Any civilian or military close combat weapon - Any digital weapon A refractor field A reasonably expensive model of car (two if married), either wheeled or grav Expensive and fashionable clothes and jewellery (at least 10,000 sestertii) |
Fortified compound including mansion, garages and perhaps stables (250,000 to build, 20,000p/a to run) One or both of the following: - A dozen or so servants (butler, clericus, accountant, steward, several cooks, plus maids, gardeners and a chauffeur for each car) - Two dozen slaves, fulfilling similar roles, plus a few overseers. 30+4D10 guards (a few bodyguards, the bulk being mercenaries or PDF quality troopers and sergeants, with possibly a single junior officer) with D3 heavy and D6 specialist weapons |
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Career Exits (Military): Adepta Sororitas Battle Sister (human females only) Imperial Guard Junior Officer Imperial Navy Petty Officer Planetary Defence Force Senior Officer |
Career Exits (Freelancer): Rebel Cell Leader |
Career Exits (Scholar): Noble Count / Countess Academic Student Ministorum Preacher (human males only) Politician Senator |
Career Exits (Citizen): Big Game Hunter Merchants Guild Apprentice |
(Advanced) Noble Count / Countess |
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Above the mere landowning barons, counts are fully involved in the internal politics of their world, and occasionally in Imperial politics as well. Such politicking can be dangerous, and most counts have to maintain a private army in case of hostilities, without actually looking as if they have a private army. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Count / Countess |
3 |
2 |
2 |
1 |
3 |
5 |
4 |
2 |
3 |
Restrictions: Ogryns and beastmen may not enter the nobility. Their equivalents of the Noble career path are usually more combat-oriented, and can be represented by the Mercenary or Abhuman Auxilia career path. |
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Abilities: Evaluate Feint Heraldry Intimidate Influence |
Leader Literacy Advanced Ride Animal Stewardship |
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Equipment: Up to five of the following (duplicates are permitted): - Any civilian or military pistol or basic weapon with two clips of ammunition - Any civilian or military close combat weapon - Any digital weapon One of the following: - A refractor field - A conversion field Three top-of-the-range cars, either wheeled or grav A private helicopter or other atmospheric aircraft, with crew Expensive and fashionable clothes and jewellery (at least 20,000 sestertii) |
Fortified compound including mansion, garages and perhaps stables (350,000 to build, 50,000p/a to run) One or both of the following: - At least two dozen servants (butler, clericus, accountant, steward, several cooks, plus maids, gardeners and a chauffeur for each car) - Four dozen slaves, fulfilling similar roles, plus half a dozen overseers. 50+5D10 guards (a few bodyguards, the bulk being mercenaries or PDF quality troopers and sergeants, with possibly a few junior officers) with D6 heavy weapons, 2D6 specialist weapons, 2D6 civil vehicles and D3 personnel carriers or armoured cars |
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Career Exits (Military): Adepta Sororitas Sister Superior (human females only) Imperial Guard Senior Officer Imperial Navy Bridge Officer Planetary Defence Force Senior Officer |
Career Exits (Freelancer): Rebel General Spacer Rogue Trader (only humans or mutant Navigators with a Warrant of Trade) |
Career Exits (Scholar): Noble Duke / Duchess Academic Student Ministorum Preacher (human males only) Politician Minister |
Career Exits (Citizen): Big Game Hunter Merchants Guild Apprentice |
(Advanced) Noble Duke / Duchess |
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At the highest level of planetary nobility are the dukes. It is from these people that aristocratic societies choose their Imperial Commander, either be election or through hereditary process. Dukes have vast resources at their command, including small military forces, plus those of their allies and perhaps even a few regiments of the Planetary Defence Force. As a result, some fall prey to the temptations of power and make a play for the planetary throne, or even attempt to secede from the Imperium. In the former case, the conflict is normally ignored by the Imperium, but in the latter, the duke can expect the full military might of the Imperial Guard, and possibly even Space Marines, to be brought to bear. |
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Advance Scheme |
WS |
BS |
S |
T |
I |
Wp |
Sg |
Nv |
Ld |
Duke / Duchess |
4 |
3 |
2 |
1 |
4 |
7 |
4 |
2 |
4 |
Restrictions: Ogryns and beastmen may not enter the nobility. Their equivalents of the Noble career path are usually more combat-oriented, and can be represented by the Mercenary or Abhuman Auxilia career path. |
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Abilities: Arcane Language High Imperial Gothic Combat Master Evaluate Feint |
Influence Seduction Step Aside Stewardship |
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Equipment: Up to eight of the following (duplicates are permitted): - Any civilian or military pistol or basic weapon with two clips of ammunition - Any civilian or military close combat weapon - Any digital weapon - Any force field An entire collection of top-of-the-range cars, either wheeled or grav At least one private helicopter or other atmospheric aircraft, with crew Expensive and fashionable clothes and jewellery (at least 50,000 sestertii) Large fortified mansion complex, with garages, stables and barracks (500,000 to build, 75,000p/a to run) At least one country retreat or town house A regular, or even permanent, reservation on a penthouse suite at a luxury hotel, for business deals or quiet weekends away |
One or both of the following: - At least 50+4D10 servants (butler, clericus, accountant, steward, astropath, several cooks, plus maids, gardeners and chauffeurs) - At least a hundred slaves, fulfilling similar roles, plus a dozen overseers. A private army of at least 100+D100 guards (a few bodyguards, the bulk being mercenaries or PDF quality troopers and sergeants, with possibly a few junior officers, as well as an elite unit of Imperial Guard quality troopers and a sergeant) with 2D6 heavy weapons, 2D6 specialist weapons, 4D6 civil vehicles, D6 personnel carriers or armoured cars and perhaps even a few tanks and/or civilian or military aircraft or helicopters A network of spies and informers Possibly a small starship, with a captain, Navigator, one or more orbital shuttles and a crew of 6D10 |
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Career Exits (Military): Adepta Sororitas Sister Superior (females only) Imperial Guard Senior Officer Imperial Navy Master Of The Ship Planetary Defence Force Senior Officer |
Career Exits (Freelancer): Rebel General Spacer Captain Spacer Rogue Trader (only humans or mutant Navigators with a Warrant of Trade) |
Career Exits (Scholar): Academic Student Ministorum Preacher (human males only) Politician Minister |
Career Exits (Citizen): Big Game Hunter Merchants Guild Apprentice |